How to Play
Stage 1 – Acquiring a shooting Value
- Player begins by throwing five dice. On the first throw the player decides whether to shoot for a high total or a low total. e.g. 5 x 6 = 30 or 5 x 1 = 5
- They must take a minimum of one dice per throw.
- Once all dice have been chosen the dice values are added up.
- If your total is above 24 or below 11 you are then able to attach a chosen opponent with the difference this is your shooting value. If you don't make these totals then the difference comes of your own score.
- If you score a total of exactly 24 or 11 your go is over.
Stage 2 - Attaching an opponent
- The player roles the five dice. At least one Shooting Value is required per throw.
- Failing to role or successfully rolling five shooting values end your go.
- The number of rolled shooting values are added up and subtracted from your opponents score.
What is the Killer?
- If you successfully attach your opponent the killer will multiply the damage inflicted this however can backfire on you if you fail to do so.
- You will take an opponents killer (if they still possess it) on killing them.